much easier and faster! You STILL need to follow DUKOO's install instructions to UPDATE PB to the last version. It's a helluva lot longer to do, but it will work. just reinstall COD4 altogether, and copy over the folder.
If you upgrade or reinstall Windows, copy over your probably HUGE COD4 folder and try to run it, A) you'll have to re-enter your multiplayer CDKEY, you'll have to copy over registry entries for COD - otherwise lots of things will get lost - if you REALLY need to know how to do that, let me know - and C) you MUST reinstall the PBSVC. For those of you - like me - who just COPY the game from computer to computer as you upgrade - I have done this 5 times now - then you'll NEED this updated PBSVC.EXE file.ĭUKOO, I wasn't sure how to upload it.whatever, so here's a link to my comp. It would have to be updated to the latest patch. There's an UPDATED PBSVC.EXE from May, 2012.
Server: PunkBuster Server for WAW (v1.814 | A1409 C2.Just was talking to Raven in the new MW2 server, and he mentioned that a bunch of people are having problems with the PB stuff since Evenbalance discontinued it - specifically, Windows 8 folks! Go to the BOTTOM of this post about VOLUME issues. Server: Running PB Scheduled Task (slot #1) pb_sv_ver Server: PunkBuster Server for WAW (v1.814 | A1409 C2.308) Enabled Server: 709 Aliases Loaded from pbalias.dat Server: Config File written to F:\Call of Duty 5\Server 01\pb\e Server: PB UCON Ignore added "pb_sv_guidrelax"
Server: PB UCON Ignore added "pb_sv_md5toolfreq" Server: PB UCON Ignore List (in Memory) has been Emptied Server: PB UCON Profile List (in Memory) has been Emptied Server: pb_sv_USessionLimit = 10 (0 to 16) Server: 0 Bans loaded from F:\Call of Duty 5\Server 01\pb\pbbans.dat Server: Ban List (in Memory) has been Emptied Server: Bad Name List (in Memory) has been Emptied Server: PB Scheduled Task Added: 0 86400 pb_sv_update
Server: PB Scheduled Task Added: 0 7200 pb_sv_ver Server: pb_sv_AliasMa圎nforce = 0 (0 to 1) Server: pb_sv_CvarChangedPulse = 60 (10 to 99) Server: pb_sv_CvarUserPulse = 99 (10 to 99) Server: pb_sv_HttpRefresh = 30 (10 to 999)
Server: pb_sv_NoGuidGrace = 10 (0 to 300) Server: pb_sv_ChangePeriod = 600 (1 to 999) Server: Unknown Command/Setting: pb_sv_LogSync 0 Server: pb_sv_MsgPrefix = PunkBuster Server Server: 0 Map lines loaded from F:\Call of Duty 5\Server 01\pb\pbsvmaps.cfg Server: 0 PB Rcon Filters loaded from F:\Call of Duty 5\Server 01\pb\pbrcon.dat Server: 0 Power Players loaded from F:\Call of Duty 5\Server 01\pb\pbpower.dat Server: PB Log File F:\Call of Duty 5\Server 01\pb\svlogs\00000069.log Opened for WAW (w) Working directory: F:\Call of Duty 5\Server 01 DW_AUTHORIZINGĮRROR: Dedicated server authentication failure. "sv_mapRotation" is:"gametype tdm map mp_castle map mp_makin map mp_roundhouse map mp_airfield map mp_asylum map mp_shrine map mp_courtyard map mp_dome map mp_downfall map mp_hangar map mp_outskirts map mp_seelow map mp_suburban" Waited 0 msec for asset 'impact_flesh_flesh' of type 'sound'.Įrror: Waited 1016 msec for missing asset "server.cfg". Waited 0 msec for asset 'impact_foliage_foliage' of type 'sound'. Waited 0 msec for asset 'impact_wood_wood' of type 'sound'. Waited 0 msec for asset 'impact_water_water' of type 'sound'. Waited 0 msec for asset 'impact_glass_glass' of type 'sound'. Waited 0 msec for asset 'impact_metal_metal' of type 'sound'. Waited 0 msec for asset 'impact_soft_soft' of type 'sound'. Waited 0 msec for asset 'impact_hard_hard' of type 'sound'. Streaming SIMD Extensions (SSE) supported System memory is 1024 MB (capped at 1 GB) Total CPU performance is estimated as 0.01 GHz CPU name is "Intel(R) Xeon(R) CPU E5530 2.40GHz"